![]() These issues will be alleviated with practice, of course, but the unforgiving pace and arrangement of things to kill yourself on can make it hard to get started. No way of knowing if your "grace period" has already reset or if the next hit is the last one before the reset. Neon Drive seemingly borrows from the original Bit Trip Runner school in that your obstacles approach at incredible speed, and leave you little time to react to very dense arrangements. Poor invulnerability / slowdown mechanic with misleading timing. Whoever thought this should be exclusively played with a keyboard should not design games again. ![]() As these frustrating parts lack properly spaced checkpoints, you'll have to memorize the last 50% of the song. As soon as the game jumps in laser dodging and aerials shenanigans, you're in for a whole new painful experience where neither musicality nor color coding will help you. It's likely more fun to enjoy as a spectator than the player, who instead of enjoying the scenery has to tunnel vision and solve levels through blind trial & error / memorization: dead ends, sideways traffic being the worst offenders.ĭuring the parts where you're actually driving the car, following the beat works fine. I refunded after 48 minutes, having completed each level in normal difficulty and having no desire to jump back for more.Īs an immense synthwave / audiosurf fan I jumped on Neon Drive expecting a relaxing rhythm game. Just skip yourself the frustration and get the tunes instead of the game. ![]() ![]() Cool soundtrack and visual, unfulfilling and frustrating gameplay. ![]()
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